To equip young learners with foundational programming skills, Asst. Prof. Mary Kristene D. Clariño of the Faculty of Information and Communication Studies (FICS) led a three-day workshop on Scratch programming for participants of the Pre-JLFest 2026 Workshop. 

The workshop introduced national and international students to Scratch, a visual, block-based programming platform widely used to teach computational thinking and creative coding. Drawing on her expertise in computer programming, Asst. Prof. Clariño guided participants through the basic concept and practical applications of the platform.

On the first day, participants were introduced to key programming terms and concepts essential to understanding Scratch. The second day focused on hands-on navigation and guided programming activities, allowing students to explore the platform’s features and build confidence in using its tools.The workshop culminated on the third day, with participants designing and creating their own interactive digital games to demonstrate and apply their new acquired skills.

Held online from 8–10 January 2026, the Pre-JLFest 2026 Workshop served as a preparatory activity to the 19th Annual International Japanese Language Festival (JLFest 2026). The workshop was organized by Mr. Edward Lee, President of The Japanese Language Society of Malaysia, which centered on preparing participants for the upcoming Sugoroku Language e-Board Game Design Competition, one of the festival’s major highlights, which integrates language learning with game-based digital innovation.

Through initiatives such as this, FICS continues to leverage its expertise in information and communication technologies (ICT) to promote creativity, technological literacy, and cross-cultural learning. The workshop underscores the faculty’s commitment to extending its academic and social impact beyond the University, engaging diverse communities locally and globally.

 

Written by: Maria Andrea Bodaño
Edited by: Emely M. Amoloza